Hodos is a pervasive game creation project in the city. In a group of 6 students in Interaction Design, we decided to create a game around the seasonal events. During the game, users discover the event by making a journey through the city. Designed using the agile method, this project allow us to work as a team and to improve our concept to the end. I was able to work both on the ideation and the technical design of the game as well as on the personas and the scenarios of uses.
Copyright © 2017 Camille Bruder